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New Delhi: The Union government is slated to introduce the Promotion and Regulation of Online Gaming Bill, 2025 in the Lok Sabha on August 20, alongside three governance-reform bills.
The Bill is scheduled for introduction on August 20 as part of a packed legislative agenda. The official title combines “promotion” and “regulation”, indicating a twin objective. It is being taken up alongside governance bills, signalling a broader policy push.
Read literally, the title points to a balance between enabling growth in online gaming and imposing oversight. “Online gaming” spans casual mobile games, e-sports and other interactive formats.
Promotion (inference from the title)
Measures that typically fall under “promotion” could include support for domestic developers, facilitation of e-sports events, and skill/education linkages. These would align with digital-economy goals such as Viksit Bharat 2047.
Regulation (inference from the title)
A regulation chapter would be expected to address consistent standards -- definitions, licensing, age-gating, data/privacy hygiene, disclosures on in-app purchases, and consumer-protection guardrails to curb harmful play. Again, specific provisions are unknown at this stage.
Why now
India’s online gaming ecosystem has grown rapidly on the back of smartphones and broadband, bringing investment and jobs, and policy questions on user safety, fair play, advertising, and fragmentation across state rules. Positioning a national-level framework now would be consistent with the government’s ongoing digital-policy agenda.
Potential implications
Industry: Clear definitions and a single framework can reduce uncertainty and encourage investment. Heavy compliance, if not calibrated, could burden smaller studios.
Consumers: Stronger standards may bring clearer disclosures and better safeguards for minors. Over-broad rules could limit access to legitimate titles if categories are not precisely defined.
Economy: A stable regime can support exports and tournaments; conversely, unclear lines between entertainment and money-risk formats could create friction.
Online content and games often intersect with state-level laws (including those addressing betting or chance). The Bill’s definitions and carve-outs will determine how it interacts with existing state frameworks.
Once introduced, the Bill could see debate in the Lok Sabha and may be referred to a committee for scrutiny and stakeholder inputs, similar to the path envisaged for the governance bills on the same agenda. Commencement is typically via notification after enactment, allowing phased implementation.